Online T20 Cricket Management Game | Hitwicket

Forum » Hitwicket Discussions

Advanced guide to Setting Line-ups!

by scotch (Malibu) 66 months ago Tips
Hello All,

Setting up a line-up has always been difficult and with the new changes like AFT and devs twisting managers arm to increase squad depth [citing form as reason], it only gets more confusing. Fortunately, my stint as head-coach of Team Goa allowed me to have the luxury of having a pool of very talented players and mighty opponents. Given that the stake is high, my team [Teuton, Satyam, Bjorn] came up with decent algorithms to make the line-up process easier. So relax, take a hot cup of coffee in hand and read through. Most of what is going to be said might be known but its the part of process. 

I wanted to add a few corrections : 
1). The star increase and decrease below are given as absolute numbers. Rather it is actually %. My estimation is 10% and that was mostly accurate in most of the predictions I made. 
2). Setting LHB and RHB combinations helps a lot. It decreases the bowlers ability again by some %. I think that is somewhere between 5 to 10% of the current star rating of the bowler. 

1). Selecting the best XI players for a match. 
The common misconception I have seen is going by SI among many managers. SI literally means squat if you do not know the star ability of the players. The playing ability of a player depends upon the "stars" he can generate for a match. So predicting this is crucial and it so happens its easier than it seems. 

For any player, go for his recent match and look into the player analysis tab and note the "stars" for the player along with his form, fitness, pitch type. 
First step is to interpolate to a neutral condition : Sporting pitch type/ decent fitness/ decent form. 

a). For a batsmen : Fitness mostly adds [or removes] half a star or less. Form value is one single star. 
So for example : If you find a player A's star ability in good fitness and superb form is 10, the players neural condition star rating would be 7.5-8 [ drop in form from superb to decent = -2 , fitness = ~0.5]. 

After interpolating to a neutral condition, Sporting pitch type/ decent fitness/ decent form, extrapolate to the playing conditions by the same rules. 
Examples:
any wicket/ decent fitness/ poor form : 5.5-6 [ -2 for drop in decent to poor]
any wicket/ Good fitness/ unreliable form : 7 [ -1 for drop in decent to poor, +0.5 for fitness]

It also depends upon his batting skills and whom he faces, I would discuss that later when setting the batting order. 

b). For a bowler : 

For a spinner : Fitness values is a half a star. Form value is one single star. Crumbling wicket is one star. 
For example : If you find a player A's star ability in decent fitness, unreliable form on a sporting wicket to be 8. Interpolating to neutral conditions, his star ability would be 9. [+1 for the form update]

For a spinner, sporting and green pitch are the same while flat would give -1 star rating. 

And extrapolate to playing conditions. Examples.
decent fitness/ decent form/ crumbling would give 10 stars.[+1 for the crumbling wicket]. 
decent fitness/ good form/ green or sporting would give 10 stars.[+1 for form].
decent fitness/ Superb form/flat would give 9 stars.[+2 for form and -1 for flat wicket].  


For a seamer : Fitness kicks in here. Fitness is 1 point, form is 1 point, pitch type is 1 point. So a seamer in decent fitness/good form/ flat wicket and of 8 stars would interpolate to 8 [ -1 for form, +1 for pitch type]. 

Flat wicket always takes off 1 point, while crumbling and sporting are neutral venues and green is advantageous. 

Extrapolate to playing conditions : 
Decent fitness/ Green wicket/ Good form : 10 [ +1 for wicket, +1 for form]. 
Good fitness/ sproting or crumbling wicket/ unreliable form : 8 [ +1 for fitness, -1 for form]. 

It also depends on where they bowl and I would come to that later when setting up bowling order. 

After this routine, pick the players who have the best star rating. [this takes care of form, pitch, fitness and everything else]. Mostly you would be interested in 6 batsmen and 5 bowlers. 

The wicket keeper : If you know the opposition has a strong batting side[than your bowling], you might be OK to choose a stand-in keeper instead of a regular with low wicket-keeping skills [useless ++]. 

2). Setting the Batting order :
This is tricky and could be confusing. I would not talk about unconventional line-ups here, I am assuming that you want to play your batsmen first and get the best score. [With AFT this is possible, more on that later]. 
With seamers getting a initial boost in the first few overs, many managers [atleast the intelligent ones] bowl seam upfront. To counter this, its wiser to send players who are better in facing seam. So sort your players according to "Batting seam" and select the openers. I mostly tend to order my batsmen after studying the usual bowling line-up of the opponent. [if they tend to have a long spin middle overs and finishing off with a seamer, my 3,4.5 are better at spin bowling and 6 is better at seam]. Basically making your batsmen face the bowling which they are good at gets the most out of your players. :-)

3). Setting a bowling order:
Seamers upfront : They have a initial boost which gives them atleast 0.5-1 + star than the usual and then the rest of the bowlers. There are 2 different strategies here. 
a). Bowl your best bowlers and exhaust them in a hope to bowl out the opponent. [Quite effective when dealing with a batting line-up of 1-2 stars]. Your main seamers bowl the first few overs and then your best bowlers start to exhaust leaving the last overs for the weak ones. 

b). Get the most of your bowlers : Take it to the end of the overs and restrict them as much as you can. used mostly when the opponents batting line-up is deep. In this I would bowl my weak seamers upfront to get that extra boost to them and finish off their overs soon. :-)

4). Powerplay and AFT :
While initially PP was confusing, AFT makes it even more harder choice. I am a big fan of letting the players play their natural game to get the best out of them. 
a). Setting up AFT : This is actually way too easier than people fear. After you figure out your batting stars, check out your opponent to see their bowling line up stars and then look for matches which have the same set-up as yours. The RR achieved in those matches is the RR you are looking for. :-)

Remember the Golden rule : Use AFT to reach scores that you could reach comfortably not the scores you can to defend. [Your batsmen would crash and burn if they are driven to higher RRs than they can handle]. Dont introduce that bias while setting up AFTs.  

b). Powerplay : I am not good at this and end up not taking it at all. [defensive but it works well for me]. 

Thats it,
Glad that you made it till the end. This post is more of my observations and learning as HC of Team Goa. Though this means that I am revealing the secrets way too soon, I might have a few more. I am mostly sure of my star predictions, we actually used them for our warm-up matches and was able to accurately predict the stars of all players in future matches. 

Now the playing field is neutral. Bring it on. 
Good luck,
Scotch. 



156

Views: 15,842

filter popular comments
Go to page:
Raghav Ramanathan Coimbatore, Tamil Nadu # 165
@Sir Scotch : Great! Thanks for the information...! I will certainly try having my power play at 16 to 20 in my next game.. :)
66 months ago
 @Sir scotch does it increase the slog effect ?  i hadn't noticed it myself i just assumed that they would just go for it like teams do in the last few overs.but i bow to your superior knowledge
66 months ago
Go to page:

Refresh posts
New Post

Helpful Posts

14 Strategies to Set lineups for Ne...
13 [Hitwicket Strategy ] Newbie to ...
386 [Guide]*Clear Your Doubts & Get ...
54 Batting Training Strategies for ...
23 Single Training Focus - WHY???

Tags