We have been closely monitoring the Alliance system over the last few months since the last update and have collected feedback from users as well during this time.
Based on this, we noticed that the Alliance system was too cumbersome, particularly due to the Elite-Rising system and the sheer size of the Alliance/Series.
The new changes are as follows:
-No more separate elite or rising members in each alliance and an alliance can have a maximum of 10 teams. All existing alliances having more than 10 teams will not be kicked but only 9 teams can participate in an alliance series from each alliance.
- Alliance Series will be held every week featuring Squad vs Squad action.
- 3 Teams can join a 'Squad' and an Alliance can have max 3 Squads competing every week.
-All teams in an alliance will be broken down into a squad of 3 teams each every week. An alliance can have a maximum squad size of 3 per alliance. Users can choose which squad they want to be in. Squads reset weekly at the end of the current alliance series.
-First slot: Flat wicket, Second slot: Green wicket, Third slot: Crumbling wicket. Each squad member will always face the same slot member from their opponent squad irrespective of individual squad strength. Only the combined strength of the three teams is taken into account while match making.
-Alliance matches will not count for achievements and experience, instead a new reward system will be implemented in the coming updates, i.e, Alliance currency which can be earned only by winning an alliance series which can be used to power up your team in all matches!
-If a squad doesn't have 3 teams, it will not be allowed to participate in the alliance series.
-Teams in the same squad can donate ace player to each other. If a player is donated, he cannot play in the original team. This change is done in order to make the donation system more challenging for a manager.
-Four different squads face off against each other on Saturday and the winners progress to play finals on Sunday. Please note that squads from the same alliance will never face off against each other.
-The ARP levels and current benefits will continue to exist. As said earlier, more alliance benefits will be implemented in the next month.
·Match making is done based on the team strength. Aggregate team strength of the 3 teams in each squad is considered and matched against an opponent of similar squad strength. The position of squad member determines whom he faces against in the opponent squad. For ex, First slot: Flat wicket, Second slot: Green wicket, Third slot: Crumbling wicket. will face the same position slot of the other squad.
- In honor of the beloved dev, Varun, Alliances will compete for 'The Nandode Trophy'. More details soon.
While trading in the auction is an essential part of the game, the time has come for some re-balancing. There will a trade restriction for all the managers. Users can sell a total of 25 players per season. There will be no limit on the no. of players a manager has purchased. However, we will be closely monitoring the numbers and adjust them accordingly in the coming season.
Auction market changes
Some changes int he system are needed to tackle cheating and reduce the tediousness of auctions:
Max players in a squad limit of 35. If any manager has more than 35 players in his squad, he will not be allowed to participate in the auction market. (This will come into force from 30th August)
Bid amount will be pre-entered, which is 3% more than previous bid. A manager cannot enter a custom bid.
Minimum listing price will be 50% of the recommended price- We have seen a lot of young scouts being sold at a price lesser than the signing price. This rule ensures minimum price for any player.
All previous season changes & updates will be implemented along with the above updates.