Online T20 Cricket Management Game | Hitwicket

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Season 25 | Game balance changes

by Sir Soulcollector (The Frozen Throne) 22 days ago
Hitwicket is about maintaining the balance of the game while not compromising on the game-play. We’ve decided to tweak a few things to make the game even more interesting. So, here you go! 

1) Experience Boost 
Previously, there was no experience boost beyond “Exemplary” level. Now this cap on the experience boost has been removed. The boost to the previously eligible players has been brought down to half of original in order to give the experience boost to players at all the levels equally.  So, no one feels left out from now on!  Please note that due to this change, star rating might drop for lower experienced players in hitwicket. This is expected and not a bug!!

2) Experience Gain
 Players participating in Challenge,  Friendly and Alliance matches will now gain experience . But instead of all players, only three random players will gain experience  per match. Soft cap for experience would be 2 levels per year of player's age. Once the player hits the soft cap, his
experience gain will become 1/10th of the original rate.

2) Left Right Combo Disruption 
The left right combo disruption will now last for 2 deliveries with an enhanced boost! 
The left right combination is set to give more headaches to the bowling sides.  Seems like a good time to set a batting lineup that maximises the frustration for the bowlers!  

3) Pitch Boost 

a) Crumbling pitch / Green pitch: 13% 
b) Flat pitch: 13% 

a) Crumbling pitch / Green pitch: 8% 
b) Flat pitch: 9% 

The bowler friendly pitches like the green tops and crumbling dust bowls will now offer a more even contest between bat and ball. But don’t think for a minute that the batsmen are running away on the flat ones. The boost for batsmen on flat pitches has also been reduced to give some much needed respite to the hard working bowlers. A much needed twist, indeed!  

4) Custom pitch 

Max Limit: +15% 
Min Limit:  -10%

Max limit: +10% 
Min Limit: -10% 

Home advantage is a must but it’s fun only when the contest is gripping. It’s time to just tweak the scales for custom pitches so that the game becomes even more interesting. The maximum mark on the Custom pitch scale will now be +10% and the minimum mark will read -10% 

6) Aggression Meter
Aggression meter will now be available for league matches as well.

So, with the game changing the balance to become better, how will you make sure you don’t let your winning fortune change? It’s time to shuffle the strategy pot because the game is ON! 

7) Initial over Seam boost and Spin nerf
Initial over seam boost has been reduced to first five overs and also the boost percent has been decreased. Similarly spin penalty has been reduced to half the value.

8) RSP revamp
There has been modification with the RSP value of players. Age now plays important part in determining the RSP, older players RSP value will be lesser than their previous RSPs. 

Note: These changes will go live by next monday i.e, 09.01.017
Happy New Year


Views: 12,212

Updated at: 07-01-2017

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Div VI
Sir Soulcollector (The Frozen Throne) Hyderabad # 303
The star reduction in the current season for your players compared to the previous seasons can be due to

  1. Experience changes
  2. Pitch boost changes
  3. Initial over boost reduction for seamers
  4. Left-Right batting disruption

Once your players gain more experience and traits as we progress though the season, the star ratings of players will improve.. The "traits" are not implemented yet on match engine, so once they're implemented, you will notice a boost in the star ratings! 

14 days ago
Neilhowlett - Doesn't tier 3 require magnificent experience? Do you believe you can make a player magnificent by next month? If you are indeed that active could you help us in estimating how many matches it takes to improve in each tier of experience, preferebly every level above exemplary. Everyone must be comfortable until exemplary experience. After that it is mostly unknown territory for most managers including me.
6 days ago

I have 2 players already at Magni Experience. It depends on the Age of the player how fast they progress up the Experience ladder. Just like Skills Training - as you get older it takes a bit longer. As I get better information I will post something regarding how many matches it takes to pop a sub-level for Ages 26 and up.  Would appreciate any others on this journey assisting, as they may be able to fill in gaps.

I imagine a nice table might look like this:-

                             Matches to pop each sub-level by Age (4 sub-levels = 1 full level)

              Age>>       26                   27                    28                    29                  30

12.Fan                                            5                      5                       5

13.Magni                                                                                         5







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